0.7.5
Getting started
Getting Hibiki
Getting latest alpha release
Getting latest dev release
CLI
Installing libraries
Building a game
Building a game for web
Building a game for android
Running a game
API
Introduction
OOP Basic Definitions
Object
Class
Inheritance
Abstract Class
Hibiki Overview
Vector2D
GameObject
StaticGameObject
DynamicGameObject
Creating a Player inheriting from DynamicGameObject
UIObject
Text
Image
BasicIntro
ImageButton
ActionButton
GameState
MenuState
StateParser
Creating a State with XML
Creating a State inheriting from GameState
Map
MapParser
Collisions
Grid
QuadTree
AABBQuadTree
Camera
Tutorial
JRPG
RPG
Platformer
Space Shooter
Snake Game
Hibiki
»
Introduction
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Introduction
¶
This section will introduce you to Hibiki and give you an overview of its features.
We will introduce the game engine’s most essential concepts and give you tips to make the most of your time learning it.
OOP Basic Definitions
Hibiki Overview